![]() ![]() It combines aspects of role-playing video games and simulation games. An Android and iOS version was released in early August 2021. About Us For more information about Kotaku Australia, visit our about page.My Time at Portia is a video game developed by Chinese studio Pathea Games and published by Team17 for Microsoft Windows, macOS, Nintendo Switch, PlayStation 4 and Xbox One in 2019. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… ![]() Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. While there’s a clear change in gameplay, with your character being a builder rather than a farmer, My Time At Sandrock is already proving itself to be a worthy successor. The visuals look a lot more polished, and the game seems to generally be an improvement on their first attempt. Sandrock is an evolution that shows they’ve gained experience and confidence in their new franchise. Portia was a commendable effort from a new studio that fell flat and felt unpolished. My Time at Sandrock is the game that My Time at Portia wanted to be. With over 2,000 reviews on Steam currently, the consensus is ‘mostly positive’. While the game has only just released in early access, My Time At Sandrock is already proving to be quite the step up from its predecessor. As of writing, it has reached a high of 21,778 users. On My Time At Sandrock’s launch day of May 26th, it had 18,500 users. Reported by PC Gamer, My Time At Portia‘s lifetime number of concurrent users for PC was 13,299. The sequel hit early access just last week and, according to SteamDB, My Time At Sandrock has already surpassed My Time At Portia’s all-time concurrent players. However, according to the numbers, it seems like the follow-up My Time At Sandrock learned from its mistakes. I’d agree with Leah in her review of it for The AU Review, where she said it’s ‘only just playable’. When I played it on Nintendo Switch, it definitely had its issues in terms of controls and general gameplay, and I struggled to get into it. Pathea Games’ first life sim title, My Time At Portia, was fine.
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